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#Installing unreal engine for mac how to#
This guide will cover both how to integrate your Mac game with Apple services and how to package your game for the Mac App Store.
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Over the last few months, I accidentally became an expert on integrating Unreal games with Apple services on Mac, and I’d like to get all that knowledge out there so you don’t have to piece it together yourself. Until recently, targeting your Unreal game to the Mac App Store was a much less common use case.įortunately, anyone can manually work around these feature gaps. The bad news is that the same support isn’t built-in for builds targeting macOS. You’ll be happy to learn Unreal supports Game Center and iCloud for iOS targets out of the box. Apple Arcade requires Game Center and iCloud as part of its promise of cloud saves accessible across devices.Using iCloud or Game Center to handle things like leaderboards and cloud saves means you can rely on free, trusted, first-party services rather than integrating third-party infrastructure into your app.On the Mac App Store, your game can organically reach players who aren’t plugged into more games-focused digital stores.
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There are good reasons why anyone targeting a Mac release should consider doing this: To release Dodo Peak on Apple Arcade, we had to integrate with Apple’s Mac App Store ecosystem along with Apple services like iCloud and Game Center. One of the main selling points for Apple Arcade is that games work across all devices, including Macs. We’re the creators of Dodo Peak, a modern take on beloved arcade platformers from the 1980s.Įarlier this year, we had the privilege of releasing Dodo Peak as one of the launch titles on Apple’s new Arcade subscription service. By Moving Pieces Interactive Technical Director Kyle Erf Hi, folks! I’m Kyle Erf, the technical director at Moving Pieces Interactive, a small studio in Brooklyn, New York.
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