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The most egregious example was in patch 2.4, during an MSQ titled ‘ The Reason Roaille.’ This was a particularly annoying fight that required you to keep the NPC Ilberd alive while fighting off Medics, Centurions, Deathclaws, Sagittarius units, and even a Colossus. Its epic tales are told over hundreds of hours worth of cutscenes, the aforementioned four-man dungeons and some eight-man trials, as well as one oft-overlooked aspect of the game: its single-player combat duty instances.

Final Fantasy XIV is often praised for its gripping story and engaging writing.

It’s stuff like this that makes an MMO exciting.īut let’s not ignore the most casual of casual content. Today, with the release of Stormblood earlier this year and patch 4.1 from a couple of months ago, even the ‘casual’ content like four-man dungeons are somewhat intricate affairs where even minor slip-ups can cause a party wipe during a boss fight. Though the early dungeons start off relatively slow – with the first real, ‘mechanics-heavy’ challenge coming at level 28 in Haukke Manor – Square Enix has done well to gradually ramp up the difficulty with every subsequent dungeon. Since the official 2.0 reboot of Square Enix’s now-esteemed MMO, the dungeons and other teamwork-related content have steadily improved over the years. Tackling dungeons together, working out boss mechanics, and then communicating with players on your team as you work together to defeat a powerful foe is a huge part of what makes this genre so popular. It’s no secret that MMORPGs are meant to be played with other people – that’s what makes them fun.
